This week I have been working on some items for the Dungeons and Dragons and Guns concept I am working with. To start with weapons, I took the simple weapons list from the book, modified it some, and added a column to show some example builds to scavenge resources for the building of said item.
I then took the armor from the post that Wizards did earlier this year. It can be found here.
For guns I took the basic concepts from the DMG 5e and expanded upon them adding different guns, prices, ammo clips, ammo costs, etc.
A Note
I gave the guns prices because gold (as will everything resource needed to survive) will be hard to come by in the game. If you plan on having a regular amount of gold in the game, you may want to consider increasing the cost of the guns.
For the races, I decided to start with the races from the Basic Rules set that is free to download from Wizards. I then turned the races/subraces into nationalities to make it fit into a modern world.
As for classes, we are currently play testing them, 4 at a time. First up was going to be the main 4 as well from the Basic Rules. However, I decided against it as the Warlock’s magic is more easily explained in a modern setting than a wizard. So the classes we are looking at are: cleric, fighter, rogue, and warlock. Each class will also have a restriction to the type of gun they can use. For example, the fighter is able to use all shotguns and automatic rifles. Whereas the warlock is only able to use pistols.
Files Locations
All files are on the D&D Resources page. For those who do not want to scroll up, you can press here.